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@picovoice/porcupine-node

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Picovoice Porcupine Node.js binding

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import { PorcupineInputOptions, PorcupineOptions } from './types'; export default class Porcupine { private _pvPorcupine; private _handle; private readonly _version; private readonly _sampleRate; private readonly _frameLength; /** * Creates an instance of Porcupine. * @param {string} accessKey AccessKey obtained from Picovoice Console (https://console.picovoice.ai/). * @param {Array} keywords Absolute paths to keyword model files (`.ppn`). * @param {Array} sensitivities Sensitivity values for detecting keywords. * Each value should be a number within [0, 1]. A higher sensitivity results in fewer misses * at the cost of increasing the false alarm rate. * @param options Optional configuration arguments. * @param {string} options.modelPath Path to the Porcupine model (.pv extension) * @param {string} options.device String representation of the device (e.g., CPU or GPU) to use for inference. * If set to `best`, the most suitable device is selected automatically. If set to `gpu`, the engine uses the * first available GPU device. To select a specific GPU device, set this argument to `gpu:${GPU_INDEX}`, where * `${GPU_INDEX}` is the index of the target GPU. If set to `cpu`, the engine will run on the CPU with the * default number of threads. To specify the number of threads, set this argument to `cpu:${NUM_THREADS}`, * where `${NUM_THREADS}` is the desired number of threads. * @param {string} options.libraryPath Path to the Porcupine library (.node extension) */ constructor(accessKey: string, keywords: string[], sensitivities: number[], options?: PorcupineOptions); /** * @returns number of audio samples per frame (i.e. the length of the array provided to the process function) * @see {@link process} */ get frameLength(): number; /** * @returns the audio sampling rate accepted by Porcupine */ get sampleRate(): number; /** * @returns the version of the Porcupine engine */ get version(): string; /** * Process a frame of pcm audio. * * @param {Array} frame of mono, 16-bit, linear-encoded PCM audio. * The specific array length can be attained by calling `.frameLength`. * The incoming audio needs to have a sample rate equal to `.sampleRate` and be 16-bit linearly-encoded. * Porcupine operates on single-channel audio. * @returns {number} Index of observed keyword at the end of the current frame. * Indexing is 0-based and matches the ordering of keyword models provided to the constructor. * If no keyword is detected then it returns -1. */ process(frame: Int16Array): number; /** * Releases the resources acquired by Porcupine. * * Be sure to call this when finished with the instance * to reclaim the memory that was allocated by the C library. */ release(): void; /** * Lists all available devices that Porcupine can use for inference. Each entry in the list can be the `device` argument * of the constructor. * * @returns List of all available devices that Porcupine can use for inference. */ static listAvailableDevices(options?: PorcupineInputOptions): string[]; private handlePvStatus; } //# sourceMappingURL=porcupine.d.ts.map