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@phosphor/widgets

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); } return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); /*----------------------------------------------------------------------------- | Copyright (c) 2014-2017, PhosphorJS Contributors | | Distributed under the terms of the BSD 3-Clause License. | | The full license is in the file LICENSE, distributed with this software. |----------------------------------------------------------------------------*/ var algorithm_1 = require("@phosphor/algorithm"); var messaging_1 = require("@phosphor/messaging"); var layout_1 = require("./layout"); var widget_1 = require("./widget"); /** * A concrete layout implementation which holds a single widget. * * #### Notes * This class is useful for creating simple container widgets which * hold a single child. The child should be positioned with CSS. */ var SingletonLayout = /** @class */ (function (_super) { __extends(SingletonLayout, _super); function SingletonLayout() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._widget = null; return _this; } /** * Dispose of the resources held by the layout. */ SingletonLayout.prototype.dispose = function () { if (this._widget) { var widget = this._widget; this._widget = null; widget.dispose(); } _super.prototype.dispose.call(this); }; Object.defineProperty(SingletonLayout.prototype, "widget", { /** * Get the child widget for the layout. */ get: function () { return this._widget; }, /** * Set the child widget for the layout. * * #### Notes * Setting the child widget will cause the old child widget to be * automatically disposed. If that is not desired, set the parent * of the old child to `null` before assigning a new child. */ set: function (widget) { // Remove the widget from its current parent. This is a no-op // if the widget's parent is already the layout parent widget. if (widget) { widget.parent = this.parent; } // Bail early if the widget does not change. if (this._widget === widget) { return; } // Dispose of the old child widget. if (this._widget) { this._widget.dispose(); } // Update the internal widget. this._widget = widget; // Attach the new child widget if needed. if (this.parent && widget) { this.attachWidget(widget); } }, enumerable: true, configurable: true }); /** * Create an iterator over the widgets in the layout. * * @returns A new iterator over the widgets in the layout. */ SingletonLayout.prototype.iter = function () { return this._widget ? algorithm_1.once(this._widget) : algorithm_1.empty(); }; /** * Remove a widget from the layout. * * @param widget - The widget to remove from the layout. * * #### Notes * A widget is automatically removed from the layout when its `parent` * is set to `null`. This method should only be invoked directly when * removing a widget from a layout which has yet to be installed on a * parent widget. * * This method does *not* modify the widget's `parent`. */ SingletonLayout.prototype.removeWidget = function (widget) { // Bail early if the widget does not exist in the layout. if (this._widget !== widget) { return; } // Clear the internal widget. this._widget = null; // If the layout is parented, detach the widget from the DOM. if (this.parent) { this.detachWidget(widget); } }; /** * Perform layout initialization which requires the parent widget. */ SingletonLayout.prototype.init = function () { var _this = this; _super.prototype.init.call(this); algorithm_1.each(this, function (widget) { _this.attachWidget(widget); }); }; /** * Attach a widget to the parent's DOM node. * * @param index - The current index of the widget in the layout. * * @param widget - The widget to attach to the parent. * * #### Notes * This method is called automatically by the single layout at the * appropriate time. It should not be called directly by user code. * * The default implementation adds the widgets's node to the parent's * node at the proper location, and sends the appropriate attach * messages to the widget if the parent is attached to the DOM. * * Subclasses may reimplement this method to control how the widget's * node is added to the parent's node. */ SingletonLayout.prototype.attachWidget = function (widget) { // Send a `'before-attach'` message if the parent is attached. if (this.parent.isAttached) { messaging_1.MessageLoop.sendMessage(widget, widget_1.Widget.Msg.BeforeAttach); } // Add the widget's node to the parent. this.parent.node.appendChild(widget.node); // Send an `'after-attach'` message if the parent is attached. if (this.parent.isAttached) { messaging_1.MessageLoop.sendMessage(widget, widget_1.Widget.Msg.AfterAttach); } }; /** * Detach a widget from the parent's DOM node. * * @param widget - The widget to detach from the parent. * * #### Notes * This method is called automatically by the single layout at the * appropriate time. It should not be called directly by user code. * * The default implementation removes the widget's node from the * parent's node, and sends the appropriate detach messages to the * widget if the parent is attached to the DOM. * * Subclasses may reimplement this method to control how the widget's * node is removed from the parent's node. */ SingletonLayout.prototype.detachWidget = function (widget) { // Send a `'before-detach'` message if the parent is attached. if (this.parent.isAttached) { messaging_1.MessageLoop.sendMessage(widget, widget_1.Widget.Msg.BeforeDetach); } // Remove the widget's node from the parent. this.parent.node.removeChild(widget.node); // Send an `'after-detach'` message if the parent is attached. if (this.parent.isAttached) { messaging_1.MessageLoop.sendMessage(widget, widget_1.Widget.Msg.AfterDetach); } }; return SingletonLayout; }(layout_1.Layout)); exports.SingletonLayout = SingletonLayout;