@phaserjs/phaser
Version:
15 lines • 626 B
TypeScript
import { BaseWorld } from './BaseWorld';
import { IGameObject } from '../gameobjects/IGameObject';
import { IRenderPass } from '../renderer/webgl1/renderpass/IRenderPass';
import { IScene } from '../scenes/IScene';
import { IWorld } from './IWorld';
import { WorldCamera } from '../camera/WorldCamera';
export declare class World extends BaseWorld implements IWorld {
readonly type: string;
camera: WorldCamera;
constructor(scene: IScene);
preRender(gameFrame: number): boolean;
renderGL<T extends IRenderPass>(renderPass: T): void;
getRenderList(): IGameObject[];
}
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