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@phaserjs/phaser

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import { BaseWorld } from './BaseWorld'; import { IGameObject } from '../gameobjects/IGameObject'; import { IRenderPass } from '../renderer/webgl1/renderpass/IRenderPass'; import { IScene } from '../scenes/IScene'; import { IWorld } from './IWorld'; import { WorldCamera } from '../camera/WorldCamera'; export declare class World extends BaseWorld implements IWorld { readonly type: string; camera: WorldCamera; constructor(scene: IScene); preRender(gameFrame: number): boolean; renderGL<T extends IRenderPass>(renderPass: T): void; getRenderList(): IGameObject[]; } //# sourceMappingURL=World.d.ts.map