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@phaserjs/phaser

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { BaseWorld } from "./BaseWorld"; import { GetRenderList } from "./RenderGLNode"; import { PreRenderWorld } from "./PreRenderWorld"; import { RenderGLWorld } from "./RenderGLWorld"; import { RendererInstance } from "../renderer/RendererInstance"; import { StaticCamera } from "../camera/StaticCamera"; export class StaticWorld extends BaseWorld { constructor(scene) { super(scene); __publicField(this, "type", "StaticWorld"); const renderer = RendererInstance.get(); this.camera = new StaticCamera(renderer.width, renderer.height); } preRender(gameFrame) { return PreRenderWorld(this, gameFrame); } renderGL(renderPass) { RenderGLWorld(this, renderPass); } getRenderList() { return GetRenderList(); } }