@phaserjs/phaser
Version:
27 lines • 1.15 kB
TypeScript
import { ComponentType, ISchema } from 'bitecs';
import { Color } from '../components/color/Color';
import { IBaseCamera } from '../camera/IBaseCamera';
import { IColorComponent } from '../components/color/IColorComponent';
import { IGameObject } from '../gameobjects/IGameObject';
import { IRenderPass } from '../renderer/webgl1/renderpass/IRenderPass';
import { IScene } from '../scenes/IScene';
import { IWorldRenderData } from './IWorldRenderData';
export interface IBaseWorld extends IGameObject, IColorComponent {
tag: ComponentType<ISchema>;
scene: IScene;
camera: IBaseCamera;
is3D: boolean;
updateDisplayList: boolean;
color: Color;
renderData: IWorldRenderData;
stack: Uint32Array;
beforeUpdate(delta: number, time: number): void;
update(delta: number, time: number): void;
afterUpdate(delta: number, time: number): void;
preRender(gameFrame: number): boolean;
renderGL<T extends IRenderPass>(renderPass: T): void;
postRenderGL<T extends IRenderPass>(renderPass: T): void;
shutdown(): void;
destroy(reparentChildren?: IGameObject): void;
}
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