export function CreateWorldRenderData() {
return {
gameFrame: 0,
dirtyLocal: 0,
dirtyWorld: 0,
dirtyQuad: 0,
dirtyColor: 0,
dirtyView: 0,
numChildren: 0,
rendered: 0,
renderMs: 0,
preRenderMs: 0,
updated: 0,
updateMs: 0,
fps: 0,
delta: 0,
processed: 0
};
}