@phaserjs/phaser
Version:
15 lines • 580 B
TypeScript
import { ISprite } from '../../gameobjects/sprite/ISprite';
import { Texture } from '../Texture';
import { WebGLRenderer } from '../../renderer/webgl1/WebGLRenderer';
export declare class RenderTexture extends Texture {
renderer: WebGLRenderer;
cameraMatrix: Float32Array;
projectionMatrix: Float32Array;
constructor(renderer: WebGLRenderer, width?: number, height?: number);
cls(): this;
batchStart(): this;
batchDraw(sprites: ISprite[]): this;
batchEnd(): this;
draw(...sprites: ISprite[]): this;
}
//# sourceMappingURL=RenderTexture.d.ts.map