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@phaserjs/phaser

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import { ISprite } from '../../gameobjects/sprite/ISprite'; import { Texture } from '../Texture'; import { WebGLRenderer } from '../../renderer/webgl1/WebGLRenderer'; export declare class RenderTexture extends Texture { renderer: WebGLRenderer; cameraMatrix: Float32Array; projectionMatrix: Float32Array; constructor(renderer: WebGLRenderer, width?: number, height?: number); cls(): this; batchStart(): this; batchDraw(sprites: ISprite[]): this; batchEnd(): this; draw(...sprites: ISprite[]): this; } //# sourceMappingURL=RenderTexture.d.ts.map