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@phaserjs/phaser

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import { IGLTextureBindingConfig } from '../renderer/webgl1/textures/IGLTextureBindingConfig'; import { Texture } from './Texture'; export declare class TextureManager { textures: Map<string, Texture>; constructor(); private createDefaultTextures; get(key: string): Texture; has(key: string): boolean; add(key: string, source: Texture | TexImageSource, glConfig?: IGLTextureBindingConfig): Texture; update(key: string, source: TexImageSource, glConfig?: IGLTextureBindingConfig): Texture; } //# sourceMappingURL=TextureManager.d.ts.map