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@phaserjs/phaser

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { BindShader } from "./BindShader"; import { SetShaderFromConfig } from "./SetShaderFromConfig"; export class Shader { constructor(config) { __publicField(this, "program"); __publicField(this, "attributes"); __publicField(this, "uniforms"); __publicField(this, "uniformSetters"); __publicField(this, "texture"); __publicField(this, "framebuffer"); __publicField(this, "renderToFramebuffer", false); __publicField(this, "renderToDepthbuffer", false); __publicField(this, "isActive", false); __publicField(this, "viewport"); if (config) { SetShaderFromConfig(this, config); } } updateUniforms(renderPass) { } bind(renderPass) { return BindShader(this, renderPass); } }