@phaserjs/phaser
Version:
31 lines (30 loc) • 1.08 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => {
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
return value;
};
import { BindShader } from "./BindShader";
import { SetShaderFromConfig } from "./SetShaderFromConfig";
export class Shader {
constructor(config) {
__publicField(this, "program");
__publicField(this, "attributes");
__publicField(this, "uniforms");
__publicField(this, "uniformSetters");
__publicField(this, "texture");
__publicField(this, "framebuffer");
__publicField(this, "renderToFramebuffer", false);
__publicField(this, "renderToDepthbuffer", false);
__publicField(this, "isActive", false);
__publicField(this, "viewport");
if (config) {
SetShaderFromConfig(this, config);
}
}
updateUniforms(renderPass) {
}
bind(renderPass) {
return BindShader(this, renderPass);
}
}