@phaserjs/phaser
Version:
76 lines • 5.09 kB
TypeScript
import { AddBlendMode } from './AddBlendMode';
import { AddColorMatrix } from './AddColorMatrix';
import { AddFramebuffer } from './AddFramebuffer';
import { AddShader } from './AddShader';
import { AddVertexBuffer } from './AddVertexBuffer';
import { AddViewport } from './AddViewport';
import { Begin } from './Begin';
import { BindBlendMode } from './BindBlendMode';
import { BindColorMatrix } from './BindColorMatrix';
import { BindDefaultBlendMode } from './BindDefaultBlendMode';
import { BindDefaultColorMatrix } from './BindDefaultColorMatrix';
import { BindDefaultFramebuffer } from './BindDefaultFramebuffer';
import { BindDefaultShader } from './BindDefaultShader';
import { BindDefaultVertexBuffer } from './BindDefaultVertexBuffer';
import { BindDefaultViewport } from './BindDefaultViewport';
import { BindFramebuffer } from './BindFramebuffer';
import { BindShaderEntry } from './BindShaderEntry';
import { BindTexture } from './BindTexture';
import { BindVertexBuffer } from './BindVertexBuffer';
import { BindViewport } from './BindViewport';
import { BlendModeStack } from './BlendModeStack';
import { BlendModeStackEntry } from './BlendModeStackEntry';
import { ClearTextures } from './ClearTextures';
import { ColorMatrixStack } from './ColorMatrixStack';
import { ColorMatrixStackEntry } from './ColorMatrixStackEntry';
import { CreateTempTextures } from './CreateTempTextures';
import { CurrentBlendMode } from './CurrentBlendMode';
import { CurrentColorMatrix } from './CurrentColorMatrix';
import { CurrentFramebuffer } from './CurrentFramebuffer';
import { CurrentShader } from './CurrentShader';
import { CurrentVertexBuffer } from './CurrentVertexBuffer';
import { CurrentViewport } from './CurrentViewport';
import { Draw } from './Draw';
import { End } from './End';
import { Flush } from './Flush';
import { FlushBuffer } from './FlushBuffer';
import { FramebufferStack } from './FramebufferStack';
import { FramebufferStackEntry } from './FramebufferStackEntry';
import { GetVertexBufferEntry } from './GetVertexBufferEntry';
import { PopBlendMode } from './PopBlendMode';
import { PopColor } from './PopColor';
import { PopColorMatrix } from './PopColorMatrix';
import { PopFramebuffer } from './PopFramebuffer';
import { PopShader } from './PopShader';
import { PopVertexBuffer } from './PopVertexBuffer';
import { PopViewport } from './PopViewport';
import { ProcessBindingQueue } from './ProcessBindingQueue';
import { RenderPass } from './RenderPass';
import { ResetTextures } from './ResetTextures';
import { SetBlendMode } from './SetBlendMode';
import { SetCamera } from './SetCamera';
import { SetColor } from './SetColor';
import { SetColorMatrix } from './SetColorMatrix';
import { SetDefaultBlendMode } from './SetDefaultBlendMode';
import { SetDefaultColorMatrix } from './SetDefaultColorMatrix';
import { SetDefaultFramebuffer } from './SetDefaultFramebuffer';
import { SetDefaultShader } from './SetDefaultShader';
import { SetDefaultTextures } from './SetDefaultTextures';
import { SetDefaultVertexBuffer } from './SetDefaultVertexBuffer';
import { SetDefaultViewport } from './SetDefaultViewport';
import { SetFramebuffer } from './SetFramebuffer';
import { SetShader } from './SetShader';
import { SetTexture } from './SetTexture';
import { SetVertexBuffer } from './SetVertexBuffer';
import { SetViewport } from './SetViewport';
import { SetWhiteTexture } from './SetWhiteTexture';
import { ShaderStack } from './ShaderStack';
import { ShaderStackEntry } from './ShaderStackEntry';
import { Start } from './Start';
import { TextureStack } from './TextureStack';
import { UnbindTexture } from './UnbindTexture';
import { UnbindTextureFromSlot } from './UnbindTextureFromSlot';
import { VertexBufferStack } from './VertexBufferStack';
import { ViewportStack } from './ViewportStack';
export { AddBlendMode, AddColorMatrix, AddFramebuffer, AddShader, AddVertexBuffer, AddViewport, Begin, BindBlendMode, BindColorMatrix, BindDefaultBlendMode, BindDefaultColorMatrix, BindDefaultFramebuffer, BindDefaultShader, BindDefaultVertexBuffer, BindDefaultViewport, BindFramebuffer, BindShaderEntry, BindTexture, BindVertexBuffer, BindViewport, BlendModeStack, BlendModeStackEntry, ClearTextures, ColorMatrixStack, ColorMatrixStackEntry, CreateTempTextures, CurrentBlendMode, CurrentColorMatrix, CurrentFramebuffer, CurrentShader, CurrentVertexBuffer, CurrentViewport, Draw, End, Flush, FlushBuffer, FramebufferStack, FramebufferStackEntry, GetVertexBufferEntry, PopBlendMode, PopColor, PopColorMatrix, PopFramebuffer, PopShader, PopVertexBuffer, PopViewport, ProcessBindingQueue, RenderPass, ResetTextures, SetBlendMode, SetCamera, SetColor, SetColorMatrix, SetDefaultBlendMode, SetDefaultColorMatrix, SetDefaultFramebuffer, SetDefaultShader, SetDefaultTextures, SetDefaultVertexBuffer, SetDefaultViewport, SetFramebuffer, SetShader, SetTexture, SetVertexBuffer, SetViewport, SetWhiteTexture, ShaderStack, ShaderStackEntry, Start, TextureStack, UnbindTexture, UnbindTextureFromSlot, VertexBufferStack, ViewportStack };
//# sourceMappingURL=index.d.ts.map