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@phaserjs/phaser

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import { IBaseCamera } from '../../../camera/IBaseCamera'; import { IShader } from '../shaders/IShader'; import { IStaticCamera } from '../../../camera/IStaticCamera'; import { IWebGLRenderer } from '../IWebGLRenderer'; export interface IRenderPass { renderer: IWebGLRenderer; projectionMatrix: Float32Array; cameraMatrix: Float32Array; count: number; prevCount: number; flushTotal: number; quadShader: IShader; quadCamera: IStaticCamera; current2DCamera: IBaseCamera; reset(): void; flush(): void; resize(width: number, height: number): void; isCameraDirty(): boolean; } //# sourceMappingURL=IRenderPass.d.ts.map