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@phaserjs/phaser

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export const SINGLE_QUAD_VERT = `#define SHADER_NAME SINGLE_QUAD_VERT precision highp float; attribute vec2 aVertexPosition; attribute vec2 aTextureCoord; attribute float aTextureId; attribute vec4 aTintColor; uniform mat4 uProjectionMatrix; uniform mat4 uCameraMatrix; varying vec2 vTextureCoord; varying float vTextureId; varying vec4 vTintColor; void main (void) { vTextureCoord = aTextureCoord; vTextureId = aTextureId; vTintColor = aTintColor; gl_Position = uProjectionMatrix * uCameraMatrix * vec4(aVertexPosition, 0.0, 1.0); }`;