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@phaserjs/phaser

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export const SINGLE_QUAD_FRAG = `#define SHADER_NAME SINGLE_QUAD_FRAG precision highp float; varying vec2 vTextureCoord; varying float vTextureId; varying vec4 vTintColor; uniform sampler2D uTexture; uniform mat4 uColorMatrix; uniform vec4 uColorOffset; void main (void) { vec4 color = texture2D(uTexture, vTextureCoord); // Un pre-mult alpha if (color.a > 0.0) { color.rgb /= color.a; } vec4 result = color * uColorMatrix + (uColorOffset / 255.0); // Pre-mult alpha result.rgb *= result.a; gl_FragColor = vec4(result.rgb, result.a); }`;