export const GORAUD_LAMBERT_FRAG = `#define SHADER_NAME GORAUD_LAMBERT_FRAG
precision highp float;
varying vec2 vTextureCoord;
varying vec4 vTintColor;
uniform sampler2D uTexture;
void main (void)
{
vec4 color = texture2D(uTexture, vTextureCoord);
gl_FragColor = vec4(color.rgb * vTintColor, color.a);
}`;