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@phaserjs/phaser

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export declare const AMBIENT_LIGHT_VERT = "\n#define SHADER_NAME AMBIENT_LIGHT_VERT\n\nprecision highp float;\n\nattribute vec3 aVertexPosition;\nattribute vec3 aVertexNormal;\nattribute vec2 aTextureCoord;\n\nuniform mat4 uViewProjectionMatrix;\nuniform mat4 uModelMatrix;\nuniform mat4 uNormalMatrix;\n\nvarying vec2 vTextureCoord;\nvarying vec3 vNormal;\nvarying vec3 vPosition;\n\nvoid main(void)\n{\n vTextureCoord = aTextureCoord;\n\n vPosition = vec3(uModelMatrix * vec4(aVertexPosition, 1.0));\n\n vNormal = vec3(uNormalMatrix * vec4(aVertexNormal, 1.0));\n\n gl_Position = uViewProjectionMatrix * uModelMatrix * vec4(aVertexPosition, 1.0);\n}\n"; //# sourceMappingURL=AMBIENT_LIGHT_VERT.d.ts.map