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@phaserjs/phaser

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import { BatchQuad } from "./BatchQuad"; import { GetVertexBufferEntry } from "../renderpass/GetVertexBufferEntry"; import { SetWhiteTexture } from "../renderpass/SetWhiteTexture"; export function FillLine(renderPass, x1, y1, x2, y2, width, red, green, blue, alpha) { const { F32, offset } = GetVertexBufferEntry(renderPass, 2); const textureIndex = SetWhiteTexture(); const dx = x2 - x1; const dy = y2 - y1; const len = Math.sqrt(dx * dx + dy * dy); width *= 0.5; const al0 = width * (y2 - y1) / len; const al1 = width * (x1 - x2) / len; const bl0 = width * (y2 - y1) / len; const bl1 = width * (x1 - x2) / len; BatchQuad(F32, offset, textureIndex, Math.floor(x1 + al0), Math.floor(y1 + al1), Math.floor(x1 - al0), Math.floor(y1 - al1), Math.floor(x2 - bl0), Math.floor(y2 - bl1), Math.floor(x2 + bl0), Math.floor(y2 + bl1), red, green, blue, alpha); }