@phaserjs/phaser
Version:
25 lines (24 loc) • 952 B
JavaScript
import { BatchSingleQuadFlipped } from "./BatchSingleQuadFlipped";
import { BindTexture } from "../renderpass/BindTexture";
import { ClearTextures } from "../renderpass/ClearTextures";
import { Flush } from "../renderpass/Flush";
import { PopShader } from "../renderpass/PopShader";
import { SetShader } from "../renderpass/SetShader";
import { UnbindTexture } from "../renderpass/UnbindTexture";
export function DrawTexturedQuadFlipped(renderPass, texture, x, y, shader) {
if (!shader) {
shader = renderPass.quadShader;
}
const { u0, v0, u1, v1 } = texture.firstFrame;
Flush(renderPass);
ClearTextures();
BindTexture(texture, 0);
SetShader(shader, 0);
const camera = renderPass.current2DCamera;
const cx = camera.getBoundsX() + x;
const cy = camera.getBoundsY() + y;
BatchSingleQuadFlipped(renderPass, cx, cy, texture.width, texture.height, u0, v0, u1, v1, 0);
Flush(renderPass);
UnbindTexture(texture);
PopShader();
}