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@phaserjs/phaser

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import { ICompressedTextures } from './textures/ICompressedTextures'; import { IRenderPass } from './renderpass/IRenderPass'; export declare class WebGLRenderer { canvas: HTMLCanvasElement; gl: WebGLRenderingContext; renderPass: IRenderPass; clearColor: number[]; width: number; height: number; resolution: number; clearBeforeRender: boolean; optimizeRedraw: boolean; autoResize: boolean; contextLost: boolean; compression: ICompressedTextures; constructor(); initContext(): void; resize(width: number, height: number, resolution?: number): void; onContextLost(event: Event): void; onContextRestored(): void; setBackgroundColor(color: number): this; reset(): void; begin(willRedraw: boolean): IRenderPass; end(): void; destroy(): void; } //# sourceMappingURL=WebGLRenderer.d.ts.map