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@phaserjs/phaser

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import { GetVec4Distance } from "./GetVec4Distance"; import { GetVec4DistanceSquared } from "./GetVec4DistanceSquared"; import { GetVec4Length } from "./GetVec4Length"; import { GetVec4LengthSquared } from "./GetVec4LengthSquared"; import { GetVec4ManhattanDistance } from "./GetVec4ManhattanDistance"; import { GetVec4ManhattanLength } from "./GetVec4ManhattanLength"; import { RGBACallback } from "./RGBACallback"; import { Vec4 } from "./Vec4"; import { Vec4Abs } from "./Vec4Abs"; import { Vec4Add } from "./Vec4Add"; import { Vec4AddScalar } from "./Vec4AddScalar"; import { Vec4Bezier } from "./Vec4Bezier"; import { Vec4Callback } from "./Vec4Callback"; import { Vec4CatmullRom } from "./Vec4CatmullRom"; import { Vec4Ceil } from "./Vec4Ceil"; import { Vec4Center } from "./Vec4Center"; import { Vec4Clamp } from "./Vec4Clamp"; import { Vec4ClampLength } from "./Vec4ClampLength"; import { Vec4ClampScalar } from "./Vec4ClampScalar"; import { Vec4Clone } from "./Vec4Clone"; import { Vec4CopyFrom } from "./Vec4CopyFrom"; import { Vec4Cross } from "./Vec4Cross"; import { Vec4Divide } from "./Vec4Divide"; import { Vec4DivideScalar } from "./Vec4DivideScalar"; import { Vec4Dot } from "./Vec4Dot"; import { Vec4Equals } from "./Vec4Equals"; import { Vec4Floor } from "./Vec4Floor"; import { Vec4Fract } from "./Vec4Fract"; import { Vec4FuzzyEquals } from "./Vec4FuzzyEquals"; import { Vec4Hermite } from "./Vec4Hermite"; import { Vec4Lerp } from "./Vec4Lerp"; import { Vec4Max } from "./Vec4Max"; import { Vec4Min } from "./Vec4Min"; import { Vec4Multiply } from "./Vec4Multiply"; import { Vec4MultiplyByFloats } from "./Vec4MultiplyByFloats"; import { Vec4Negate } from "./Vec4Negate"; import { Vec4Normalize } from "./Vec4Normalize"; import { Vec4One } from "./Vec4One"; import { Vec4Random } from "./Vec4Random"; import { Vec4Round } from "./Vec4Round"; import { Vec4RoundToZero } from "./Vec4RoundToZero"; import { Vec4Scale } from "./Vec4Scale"; import { Vec4ScaleAndAdd } from "./Vec4ScaleAndAdd"; import { Vec4SetLength } from "./Vec4SetLength"; import { Vec4Subtract } from "./Vec4Subtract"; import { Vec4SubtractScalar } from "./Vec4SubtractScalar"; import { Vec4TransformMat4 } from "./Vec4TransformMat4"; import { Vec4Zero } from "./Vec4Zero"; export { GetVec4Distance, GetVec4DistanceSquared, GetVec4Length, GetVec4LengthSquared, GetVec4ManhattanDistance, GetVec4ManhattanLength, RGBACallback, Vec4, Vec4Abs, Vec4Add, Vec4AddScalar, Vec4Bezier, Vec4Callback, Vec4CatmullRom, Vec4Ceil, Vec4Center, Vec4Clamp, Vec4ClampLength, Vec4ClampScalar, Vec4Clone, Vec4CopyFrom, Vec4Cross, Vec4Divide, Vec4DivideScalar, Vec4Dot, Vec4Equals, Vec4Floor, Vec4Fract, Vec4FuzzyEquals, Vec4Hermite, Vec4Lerp, Vec4Max, Vec4Min, Vec4Multiply, Vec4MultiplyByFloats, Vec4Negate, Vec4Normalize, Vec4One, Vec4Random, Vec4Round, Vec4RoundToZero, Vec4Scale, Vec4ScaleAndAdd, Vec4SetLength, Vec4Subtract, Vec4SubtractScalar, Vec4TransformMat4, Vec4Zero };