@phaserjs/phaser
Version:
23 lines • 1 kB
TypeScript
import * as Animation from './animation/';
import * as Camera from './camera/';
import * as Color from './color/';
import * as Config from './config/';
import * as DOM from './dom/';
import * as Device from './device/';
import * as Display from './display/';
import * as Events from './events/';
import * as GameObjects from './gameobjects/';
import * as Geom from './geom/';
import * as Input from './input/';
import * as Loader from './loader/';
import * as Math from './math/';
import * as Scenes from './scenes/';
import * as Textures from './textures/';
import * as Time from './time/';
import * as WebGL1 from './renderer/webgl1/';
import * as World from './world/';
import { CreateGame } from './CreateGame';
import { Game } from './Game';
import { Scene } from './scenes/Scene';
export { Animation, Camera, Color, Config, Device, DOM, Display, Events, CreateGame, Game, Scene, GameObjects, Geom, Input, Loader, Math, Scenes, Textures, Time, WebGL1, World };
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