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@phaserjs/phaser

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ import { Vec2 } from "../../math/vec2/Vec2"; export function GetTriangleRandomPoint(triangle, out = new Vec2()) { const { x1, y1, x2, y2, x3, y3 } = triangle; const ux = x2 - x1; const uy = y2 - y1; const vx = x3 - x1; const vy = y3 - y1; let r = Math.random(); let s = Math.random(); if (r + s >= 1) { r = 1 - r; s = 1 - s; } return out.set(x1 + (ux * r + vx * s), y1 + (uy * r + vy * s)); }