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@phaserjs/phaser

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import { Container } from '../container/Container'; import { ICanvasRenderer } from '../../renderer/canvas/ICanvasRenderer'; import { IGameObject } from '../IGameObject'; import { IRenderPass } from '../../renderer/webgl1/renderpass/IRenderPass'; export declare class Rectangle extends Container { readonly type: string; private texture; private frame; constructor(x: number, y: number, width?: number, height?: number, color?: number); isRenderable(): boolean; renderGL<T extends IRenderPass>(renderPass: T): void; renderCanvas<T extends ICanvasRenderer>(renderer: T): void; destroy(reparentChildren?: IGameObject): void; } //# sourceMappingURL=Rectangle.d.ts.map