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@phaserjs/phaser

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import { Frame } from '../../textures/Frame'; import { IAnimation } from '../../animation/IAnimation'; import { IAnimationData } from '../../animation/IAnimationData'; import { IAnimationFrame } from '../../animation/IAnimationFrame'; import { IGameObject } from '../IGameObject'; import { Sprite } from '../sprite/Sprite'; import { Texture } from '../../textures/Texture'; export declare class AnimatedSprite extends Sprite { currentAnimation: IAnimation; currentFrame: IAnimationFrame; animData: IAnimationData; hasStarted: boolean; forward: boolean; inReverse: boolean; private accumulator; private nextTick; private delayCounter; private repeatCounter; private pendingRepeat; private paused; private wasPlaying; private pendingStop; private pendingStopValue; constructor(x: number, y: number, texture: string | Texture | Frame, frame?: string | number | Frame); private handleStart; private handleRepeat; private handleStop; private handleComplete; reverse(): this; getProgress(): number; stop(): this; update(delta: number, now: number): void; nextFrame(): this; repeatAnimation(): this; setCurrentFrame(animFrame: IAnimationFrame): void; getNextTick(): void; handleYoyoFrame(isReverse?: boolean): void; prevFrame(): this; complete(): void; play(): this; pause(atFrame: IAnimationFrame): this; resume(fromFrame: IAnimationFrame): this; get isPlaying(): boolean; get isPlayingForward(): boolean; destroy(reparentChildren?: IGameObject): void; } //# sourceMappingURL=AnimatedSprite.d.ts.map