@phaserjs/phaser
Version:
47 lines • 1.64 kB
TypeScript
import { Frame } from '../../textures/Frame';
import { IAnimation } from '../../animation/IAnimation';
import { IAnimationData } from '../../animation/IAnimationData';
import { IAnimationFrame } from '../../animation/IAnimationFrame';
import { IGameObject } from '../IGameObject';
import { Sprite } from '../sprite/Sprite';
import { Texture } from '../../textures/Texture';
export declare class AnimatedSprite extends Sprite {
currentAnimation: IAnimation;
currentFrame: IAnimationFrame;
animData: IAnimationData;
hasStarted: boolean;
forward: boolean;
inReverse: boolean;
private accumulator;
private nextTick;
private delayCounter;
private repeatCounter;
private pendingRepeat;
private paused;
private wasPlaying;
private pendingStop;
private pendingStopValue;
constructor(x: number, y: number, texture: string | Texture | Frame, frame?: string | number | Frame);
private handleStart;
private handleRepeat;
private handleStop;
private handleComplete;
reverse(): this;
getProgress(): number;
stop(): this;
update(delta: number, now: number): void;
nextFrame(): this;
repeatAnimation(): this;
setCurrentFrame(animFrame: IAnimationFrame): void;
getNextTick(): void;
handleYoyoFrame(isReverse?: boolean): void;
prevFrame(): this;
complete(): void;
play(): this;
pause(atFrame: IAnimationFrame): this;
resume(fromFrame: IAnimationFrame): this;
get isPlaying(): boolean;
get isPlayingForward(): boolean;
destroy(reparentChildren?: IGameObject): void;
}
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