@phaserjs/phaser
Version:
30 lines • 1.3 kB
TypeScript
import { ICanvasRenderer } from '../renderer/canvas/ICanvasRenderer';
import { IEventInstance } from '../events/IEventInstance';
import { IRenderPass } from '../renderer/webgl1/renderpass/IRenderPass';
export interface IGameObject {
readonly id: number;
readonly type: string;
name: string;
visible: boolean;
visibleChildren: boolean;
events: Map<string, Set<IEventInstance>>;
isRenderable(): boolean;
beforeUpdate(delta: number, time: number): void;
update(delta: number, time: number): void;
afterUpdate(delta: number, time: number): void;
preRenderGL<T extends IRenderPass>(renderPass: T): void;
renderGL<T extends IRenderPass>(renderPass: T): void;
postRenderGL<T extends IRenderPass>(renderPass: T): void;
renderCanvas<T extends ICanvasRenderer>(renderer: T): void;
postRenderCanvas<T extends ICanvasRenderer>(renderer: T): void;
hasParent(id?: number): boolean;
getParent(): IGameObject;
getChildren<T extends IRenderPass>(renderPass?: T): IGameObject[];
getNumChildren(): number;
onAddChild(childID: number): void;
onUpdateChild(childID: number): void;
onRemoveChild(childID: number): void;
toString(): string;
destroy(reparentChildren?: IGameObject): void;
}
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