@phaserjs/phaser
Version:
26 lines • 814 B
TypeScript
import { EventEmitter } from './events/EventEmitter';
import { IRenderPass } from './renderer/webgl1/renderpass/IRenderPass';
import { IWorldRenderData } from './world/IWorldRenderData';
import { Time } from './components/timer/Time';
export declare class Game extends EventEmitter {
readonly id: number;
time: Time;
isBooted: boolean;
isPaused: boolean;
willUpdate: boolean;
willRender: boolean;
renderStats: IWorldRenderData;
constructor(...settings: {
(): void;
}[]);
boot(settings: {
(): void;
}[]): void;
pause(): void;
resume(): void;
update(delta: number, time: number): void;
render(renderPass: IRenderPass, delta: number, time: number): void;
step(now: number): void;
destroy(): void;
}
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