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@phaserjs/phaser

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import { EventEmitter } from './events/EventEmitter'; import { IRenderPass } from './renderer/webgl1/renderpass/IRenderPass'; import { IWorldRenderData } from './world/IWorldRenderData'; import { Time } from './components/timer/Time'; export declare class Game extends EventEmitter { readonly id: number; time: Time; isBooted: boolean; isPaused: boolean; willUpdate: boolean; willRender: boolean; renderStats: IWorldRenderData; constructor(...settings: { (): void; }[]); boot(settings: { (): void; }[]): void; pause(): void; resume(): void; update(delta: number, time: number): void; render(renderPass: IRenderPass, delta: number, time: number): void; step(now: number): void; destroy(): void; } //# sourceMappingURL=Game.d.ts.map