UNPKG

@phaser-plus/perspective2d

Version:

Create games with a linearly transformed projection

68 lines (67 loc) 1.63 kB
export default World; export type GridColors = { background: number; lines: number; }; /** * @typedef GridColors * @property {number} background * @property {number} lines */ declare class World extends Layer { /** * @private * @type {Grid} */ private grid; /** @private */ private gridUpdate; /** * @private * @type {Structs.Matrix2} */ private _projection; sort: DepthSort; /** * * @param {boolean} flag * @param {GridColors} [colors] */ debug(flag?: boolean, colors?: GridColors): World; /** * * @param {Structs.Matrix2} matrix */ set projection(arg: Structs.Matrix2); get projection(): Structs.Matrix2; /** * @param {string} key * @param {new GameObject2D} gameObjectClass */ register(key: string, gameObjectClass: new () => GameObject2D): World; /** * @template {GameObject2D} T * @param {string} key * @param {number} x * @param {number} y * @param {Array<string>} tags * @returns {T} */ add<T extends GameObject2D>(key: string, x: number, y: number): T; /** * @template {GameObject2D} T * @param {T} gameObject */ remove<T_1 extends GameObject2D>(gameObject: T_1): World; /** * @private * @param {string} _ * @param {new GameObject2D} gameObjectClass * @param {Scene} scene */ private createInstanceFn; } import { Layer } from "@phaser-plus/core"; import DepthSort from "./DepthSort"; import { Structs } from "@phaser-plus/core"; import GameObject2D from "./GameObject2D";