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@petkoneo/phaser3-rex-plugins

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// import * as Phaser from 'phaser'; import Button from '../../../../plugins/button'; import Tap from '../../../../plugins/input/gestures/tap/Tap'; import Press from '../../../../plugins/input/gestures/press/Press'; import Swipe from '../../../../plugins/input/gestures/swipe/Swipe'; export default SetChildrenInteractive; declare namespace SetChildrenInteractive { interface IConfig { targets?: Phaser.GameObjects.GameObject[], targetMode?: 'parent' | 'direct', dropZone?: boolean, click?: Button.IConfig | boolean, over?: {} | boolean, tap?: Tap.IConfig | boolean, press?: Press.IConfig | boolean, swipe?: Swipe.IConfig | boolean, inputEventPrefix?: string, eventEmitter?: Phaser.Events.EventEmitter, } } declare function SetChildrenInteractive( gameObject: Phaser.GameObjects.GameObject, config?: SetChildrenInteractive.IConfig ): Phaser.GameObjects.GameObject;