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@petkoneo/phaser3-rex-plugins

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import GenerateInputFieldClass from '../gameobjects/inputfield/GenerateInputFieldClass.js'; var CreateInputField = function (scene, config, style) { var inputField; var inputHandlers = this.inputHandlers; for (var i = 0, cnt = inputHandlers.length; i < cnt; i++) { var handler = inputHandlers[i]; if (handler.accept(config)) { var InputFieldClass = GenerateInputFieldClass(handler.baseClass); inputField = new InputFieldClass(scene); scene.add.existing(inputField); inputField .setSetupCallback(handler.setup) .setFilterValueCallback(handler.filterValue) .setDisplayValueCallback(handler.displayValue) .setOnBindTargetCallback(handler.onBindTarget) handler.build(inputField, style); break; } } if (inputField) { // Setup by config inputField.setup(config, true); } else { // Can't create inputField } return inputField; } export default CreateInputField;