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@petkoneo/phaser3-rex-plugins

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import Delaunay from './delaunay.js'; const Triangle = Phaser.Geom.Triangle; var Triangulate = function (vertices, triangleResult) { if (triangleResult === undefined) { triangleResult = true; } var indices = Delaunay.triangulate(vertices); if (triangleResult) { var triangles = []; for (var i = 0, cnt = indices.length; i < cnt; i += 3) { var p0 = vertices[indices[i + 0]]; var p1 = vertices[indices[i + 1]]; var p2 = vertices[indices[i + 2]]; var triangle = new Triangle(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]); triangles.push(triangle); } return triangles; } else { return { vertices: vertices, indices: indices } } } export default Triangulate;