@petkoneo/phaser3-rex-plugins
Version:
29 lines (26 loc) • 863 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks if two Rectangles overlap. If a Rectangle is within another Rectangle, the two will be considered overlapping. Thus, the Rectangles are treated as "solid".
*
* @function Phaser.Geom.Rectangle.Overlaps
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check.
* @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check.
*
* @return {boolean} `true` if the two Rectangles overlap, `false` otherwise.
*/
var Overlaps = function (rectA, rectB)
{
return (
rectA.x < rectB.right &&
rectA.right > rectB.x &&
rectA.y < rectB.bottom &&
rectA.bottom > rectB.y
);
};
export default Overlaps;