@petkoneo/phaser3-rex-plugins
Version:
26 lines (22 loc) • 689 B
JavaScript
import BaseClock from './BaseClock.js';
class ArcadeStepClock extends BaseClock {
startTicking() {
super.startTicking();
this.scene.physics.world.on('worldstep', this.update, this);
// 'worldstep' event is emitted *after* the bodies and colliders have been updated.
}
stopTicking() {
super.stopTicking();
if (this.scene) { // Scene might be destoryed
this.scene.physics.world.off('worldstep', this.update, this);
}
}
update() {
if ((!this.isRunning) || (this.timeScale === 0)) {
return this;
}
this.tick(1);
return this;
}
}
export default ArcadeStepClock;