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@petkoneo/phaser3-rex-plugins

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const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform float alpha; void main (void) { gl_FragColor = texture2D(uMainSampler, outTexCoord) * alpha; } `; export default frag;