const frag = `\
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
uniform float alpha;
void main (void) {
gl_FragColor = texture2D(uMainSampler, outTexCoord) * alpha;
}
`;
export default frag;