@petkoneo/phaser3-rex-plugins
Version:
82 lines (69 loc) • 2.06 kB
JavaScript
import FragSrc from './swirl-frag.js';
const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline;
const GetValue = Phaser.Utils.Objects.GetValue;
const DegToRad = Phaser.Math.DegToRad;
const RadToDeg = Phaser.Math.RadToDeg;
class SwirlPostFxPipeline extends PostFXPipeline {
constructor(game) {
super({
name: 'rexSwirlPostFx',
game: game,
renderTarget: true,
fragShader: FragSrc
});
this.centerX = 0; // position wo resolution
this.centerY = 0; // position wo resolution
this.radius = 0;
this.rotation = 0;
}
resetFromJSON(o) {
this.radius = GetValue(o, 'radius', 0);
var rotation = GetValue(o, 'rotation', undefined);
if (rotation === undefined) {
this.setAngle(GetValue(o, 'angle', 0));
} else {
this.setRotation(rotation);
}
this.setCenter(GetValue(o, 'center.x', undefined), GetValue(o, 'center.y', undefined));
return this;
}
onPreRender() {
this.set1f('radius', this.radius);
this.set1f('angle', this.rotation);
var texWidth = this.renderer.width,
textHeight = this.renderer.height;
this.set2f('center', this.centerX, (textHeight - this.centerY));
this.set2f('texSize', texWidth, textHeight);
}
// radius
setRadius(value) {
this.radius = value;
return this;
}
// rotation
setRotation(value) {
this.rotation = value;
return this;
}
get angle() {
return RadToDeg(this.rotation);
}
set angle(value) {
this.rotation = DegToRad(value);
}
setAngle(value) {
this.angle = value;
return this;
}
// center
setCenter(x, y) {
if (x === undefined) {
x = this.renderer.width / 2;
y = this.renderer.height / 2;
}
this.centerX = x;
this.centerY = y;
return this;
}
}
export default SwirlPostFxPipeline;