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@petkoneo/phaser3-rex-plugins

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const fragShader = ` precision mediump float; uniform sampler2D uMainSampler; uniform sampler2D uMaskSampler; varying vec2 outTexCoord; void main () { vec4 color = texture2D(uMainSampler, outTexCoord); vec4 maskColor = texture2D(uMaskSampler, outTexCoord); gl_FragColor = vec4(color.rgb * maskColor.a, color.a * maskColor.a); } `; export default fragShader;