@petkoneo/phaser3-rex-plugins
Version:
38 lines (28 loc) • 889 B
JavaScript
const frag = `\
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform vec2 uOffset;
void main (void) {
vec4 color = vec4(0.0);
// Sample top left pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x - uOffset.x, outTexCoord.y + uOffset.y));
// Sample top right pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x + uOffset.x, outTexCoord.y + uOffset.y));
// Sample bottom right pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x + uOffset.x, outTexCoord.y - uOffset.y));
// Sample bottom left pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x - uOffset.x, outTexCoord.y - uOffset.y));
// Average
color *= 0.25;
gl_FragColor = color;
}
`;
export default frag;