@petkoneo/phaser3-rex-plugins
Version:
82 lines (67 loc) • 2.01 kB
JavaScript
import FragSrc from './fisheye-frag.js';
const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline;
const GetValue = Phaser.Utils.Objects.GetValue;
class FishEyePostFxPipeline extends PostFXPipeline {
constructor(game) {
super({
name: 'rexFishEyePostFx',
game: game,
renderTarget: true,
fragShader: FragSrc
});
this.fishEyeMode = 0;
this.centerX = 0; // position wo resolution
this.centerY = 0; // position wo resolution
this.radius = 0;
this.intensity = 1;
}
resetFromJSON(o) {
this.setFishEyeMode(GetValue(o, 'mode', 0));
this.setRadius(GetValue(o, 'radius', 0));
this.setCenter(GetValue(o, 'center.x', undefined), GetValue(o, 'center.y', undefined));
this.setIntensity(GetValue(o, 'intensity', 1));
return this;
}
onPreRender() {
this.set1f('mode', this.fishEyeMode);
this.set1f('radius', this.radius);
var texWidth = this.renderer.width,
textHeight = this.renderer.height;
this.set2f('center', this.centerX, (textHeight - this.centerY));
this.set2f('texSize', texWidth, textHeight);
this.set1f('intensity', this.intensity);
}
// Mode
setFishEyeMode(mode) {
if (typeof (mode) === 'string') {
mode = FishEyeMode[mode];
}
this.fishEyeMode = mode;
return this;
}
// radius
setRadius(value) {
this.radius = value;
return this;
}
// center
setCenter(x, y) {
if (x === undefined) {
x = this.renderer.width / 2;
y = this.renderer.height / 2;
}
this.centerX = x;
this.centerY = y;
return this;
}
// intensity
setIntensity(value) {
this.intensity = value;
return this;
}
}
const FishEyeMode = {
'asin': 0,
'sin': 1
}
export default FishEyePostFxPipeline;