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@petkoneo/phaser3-rex-plugins

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const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform float shrinkMode; uniform vec2 texSize; uniform vec2 center; uniform float radius; uniform float power; uniform float intensity; void main (void) { vec2 tc = outTexCoord * texSize; tc -= center; float dist = length(tc) / radius; float factor = pow(dist, power); if (shrinkMode > 0.0) { factor = 1.0 / factor; } tc *= mix(1.0, factor, intensity); tc += center; gl_FragColor = texture2D(uMainSampler, tc / texSize); } `; export default frag;