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@petkoneo/phaser3-rex-plugins

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import PerspectiveImageFactory from './gameobjects/mesh/perspective/image/Factory.js'; import PerspectiveImageCreator from './gameobjects/mesh/perspective/image/Creator.js'; import PerspectiveImage from './gameobjects/mesh/perspective/image/Image.js'; import PerspectiveRenderTextureFactory from './gameobjects/mesh/perspective/rendertexture/Factory.js'; import PerspectiveRenderTextureCreator from './gameobjects/mesh/perspective/rendertexture/Creator.js'; import PerspectiveRenderTexture from './gameobjects/mesh/perspective/rendertexture/RenderTexture.js'; import PerspectiveSpriteFactory from './gameobjects/mesh/perspective/sprite/Factory.js'; import PerspectiveSpriteCreator from './gameobjects/mesh/perspective/sprite/Creator.js'; import PerspectiveSprite from './gameobjects/mesh/perspective/sprite/Sprite.js'; import PerspectiveCardFactory from './gameobjects/mesh/perspective/card/Factory.js'; import PerspectiveCardCreator from './gameobjects/mesh/perspective/card/Creator.js'; import PerspectiveCard from './gameobjects/mesh/perspective/card/Card.js'; import PerspectiveCarouselFactory from './gameobjects/mesh/perspective/carousel/Factory.js'; import PerspectiveCarouselCreator from './gameobjects/mesh/perspective/carousel/Creator.js'; import PerspectiveCarousel from './gameobjects/mesh/perspective/carousel/Carousel.js'; import PerspectiveImageCarouselFactory from './gameobjects/mesh/perspective/imagecarousel/Factory.js'; import PerspectiveImageCarouselCreator from './gameobjects/mesh/perspective/imagecarousel/Creator.js'; import PerspectiveImageCarousel from './gameobjects/mesh/perspective/imagecarousel/ImageCarousel.js'; import ContainerPerspective from './behaviors/containerperspective/ContainerPerspective.js'; import SetValue from './utils/object/SetValue.js'; class PerspectiveImagePlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); // Register our new Game Object type pluginManager.registerGameObject('rexPerspectiveImage', PerspectiveImageFactory, PerspectiveImageCreator); pluginManager.registerGameObject('rexPerspectiveRenderTexture', PerspectiveRenderTextureFactory, PerspectiveRenderTextureCreator); pluginManager.registerGameObject('rexPerspectiveSprite', PerspectiveSpriteFactory, PerspectiveSpriteCreator); pluginManager.registerGameObject('rexPerspectiveCard', PerspectiveCardFactory, PerspectiveCardCreator); pluginManager.registerGameObject('rexPerspectiveCarousel', PerspectiveCarouselFactory, PerspectiveCarouselCreator); pluginManager.registerGameObject('rexPerspectiveImageCarousel', PerspectiveImageCarouselFactory, PerspectiveImageCarouselCreator); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } addContainerPerspective(parentContainer, config) { return new ContainerPerspective(parentContainer, config); } } SetValue(window, 'RexPlugins.GameObjects.PerspectiveImage', PerspectiveImage); SetValue(window, 'RexPlugins.GameObjects.PerspectiveRenderTexture', PerspectiveRenderTexture); SetValue(window, 'RexPlugins.GameObjects.PerspectiveSprite', PerspectiveSprite); SetValue(window, 'RexPlugins.GameObjects.PerspectiveCard', PerspectiveCard); SetValue(window, 'RexPlugins.GameObjects.PerspectiveCarousel', PerspectiveCarousel); SetValue(window, 'RexPlugins.GameObjects.PerspectiveImageCarousel', PerspectiveImageCarousel); SetValue(window, 'RexPlugins.GameObjects.ContainerPerspective', ContainerPerspective); export default PerspectiveImagePlugin;