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@petkoneo/phaser3-rex-plugins

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export default { setGOProperty( config, eventSheetManager, eventSheet ) { var { id, goType } = config; delete config.id; delete config.goType; if (!goType) { goType = this.sys.getGameObjectManagerName(id); } if (!goType) { return this; } for (var prop in config) { var value = eventSheetManager.evalExpression(config[prop]); this.sys.setGameObjectProperty(goType, id, prop, value); } return this; }, easeGOProperty( config, eventSheetManager, eventSheet ) { var { id, goType, duration, delay, ease, repeat, yoyo, from = false, wait = true } = config; delete config.id; delete config.goType; delete config.duration; delete config.delay; delete config.ease; delete config.repeat; delete config.yoyo; delete config.from; delete config.wait; if (!goType) { goType = this.sys.getGameObjectManagerName(id); } if (!goType) { return this; } var waitProperty; for (var property in config) { var value = eventSheetManager.evalExpression(config[property]); this.sys.easeGameObjectProperty(goType, id, { property, value, duration, delay, ease, repeat, yoyo, from }); if (!waitProperty) { waitProperty = property; } } if (wait && waitProperty) { this.sys.waitEventManager.waitGameObjectTweenComplete(goType, id, waitProperty); this._waitComplete(); } return this; }, destroyGO( config, eventSheetManager, eventSheet ) { var { id, goType, wait = false } = config; if (!goType) { goType = this.sys.getGameObjectManagerName(id); } if (!goType) { return this; } this.sys.destroyGameObject(goType, id); if (wait) { this.sys.waitEventManager.waitGameObjectDestroy(goType, id); this._waitComplete(); } return this; }, runGOMethod( config, eventSheetManager, eventSheet ) { var { id, goType, methodName, parameters } = config; if (!goType) { goType = this.sys.getGameObjectManagerName(id); } if (!goType) { return this; } this.sys.callGameObjectMethod(goType, config.id, methodName, ...parameters); return this; }, getGameObject(name, out) { if (this.sys.hasGameObjectMananger(name)) { return this.sys.getGameObject(name, undefined, out); } else { return this.sys.getGameObject(undefined, name, out); } }, }