@petkoneo/phaser3-rex-plugins
Version:
142 lines (115 loc) • 4.84 kB
TypeScript
import Managers from '../../runcommands/managers/Managers';
import BBCodeLog from '../../../bbcodelog';
import EventSheetManager from '../eventsheetmanager/EventSheetManager';
export default CommandExecutor;
declare namespace CommandExecutor {
type GeneralConfigType = { [name: string]: any };
type GameObjectCommandType = (
gameObject: Phaser.GameObjects.GameObject,
config: GeneralConfigType,
commandExecutor: CommandExecutor,
eventSheetManager: EventSheetManager,
) => void;
interface IAddGameObjectManagerConfig extends Managers.IAddGameObjectManagerConfig {
defaultLayer?: string,
autoClear?: boolean,
commands?: { [name: string]: GameObjectCommandType; }
}
type CommandCallbackType = (
config: GeneralConfigType,
eventsheetManager: EventSheetManager,
) => CommandExecutor;
interface IConfig extends Managers.IConfig {
log?: BBCodeLog.IConfig
}
}
declare class CommandExecutor {
constructor(scene: Phaser.Scene, config?: CommandExecutor.IConfig);
destroy(fromScene?: boolean): void;
addGameObjectManager(
config?: CommandExecutor.IAddGameObjectManagerConfig
): this;
addGameObjectCommand(
goype: string,
commandName: string,
callback: CommandExecutor.GameObjectCommandType
): this;
addCommand(
name: string,
callback: this,
scope?: Object
): this;
defaultHandler(
name: string,
config: CommandExecutor.GeneralConfigType,
eventSheetManager: EventSheetManager
): void | Phaser.Events.EventEmitter;
setGOProperty(
config: { [name: string]: any },
eventSheetManager: EventSheetManager,
): this;
easeGOProperty(
config: { [name: string]: any },
eventSheetManager: EventSheetManager,
): this;
destroyGO(
config: { id?: string, goType?: string, wait?: boolean },
eventSheetManager: EventSheetManager,
): this;
runGOMethod(
config: { id?: string, goType?: string, methodName: string, parameters: any[] },
eventSheetManager: EventSheetManager,
): this;
waitEvent(
eventEmitter: Phaser.Events.EventEmitter,
eventName: string
): this;
setWaitEventFlag(): this;
set: CommandExecutor.CommandCallbackType;
wait: CommandExecutor.CommandCallbackType;
click: CommandExecutor.CommandCallbackType;
'bgm.set': CommandExecutor.CommandCallbackType;
'bgm.play': CommandExecutor.CommandCallbackType;
'bgm.cross': CommandExecutor.CommandCallbackType;
'bgm.stop': CommandExecutor.CommandCallbackType;
'bgm.fadeOut': CommandExecutor.CommandCallbackType;
'bgm.fadeIn': CommandExecutor.CommandCallbackType;
'bgm.pause': CommandExecutor.CommandCallbackType;
'bgm.resume': CommandExecutor.CommandCallbackType;
'bgm.mute': CommandExecutor.CommandCallbackType;
'bgm.unmute': CommandExecutor.CommandCallbackType;
'bgm2.set': CommandExecutor.CommandCallbackType;
'bgm2.play': CommandExecutor.CommandCallbackType;
'bgm2.cross': CommandExecutor.CommandCallbackType;
'bgm2.stop': CommandExecutor.CommandCallbackType;
'bgm2.fadeOut': CommandExecutor.CommandCallbackType;
'bgm2.fadeIn': CommandExecutor.CommandCallbackType;
'bgm2.pause': CommandExecutor.CommandCallbackType;
'bgm2.resume': CommandExecutor.CommandCallbackType;
'bgm2.mute': CommandExecutor.CommandCallbackType;
'bgm2.unmute': CommandExecutor.CommandCallbackType;
'se.set': CommandExecutor.CommandCallbackType;
'se.play': CommandExecutor.CommandCallbackType;
'se.stop': CommandExecutor.CommandCallbackType;
'se.fadeOut': CommandExecutor.CommandCallbackType;
'se.mute': CommandExecutor.CommandCallbackType;
'se.unmute': CommandExecutor.CommandCallbackType;
'se2.set': CommandExecutor.CommandCallbackType;
'se2.play': CommandExecutor.CommandCallbackType;
'se2.stop': CommandExecutor.CommandCallbackType;
'se2.fadeOut': CommandExecutor.CommandCallbackType;
'se2.mute': CommandExecutor.CommandCallbackType;
'se2.unmute': CommandExecutor.CommandCallbackType;
'camera.set': CommandExecutor.CommandCallbackType;
'camera.fadeIn': CommandExecutor.CommandCallbackType;
'camera.fadeOut': CommandExecutor.CommandCallbackType;
'camera.flash': CommandExecutor.CommandCallbackType;
'camera.shake': CommandExecutor.CommandCallbackType;
'camera.zoomTo': CommandExecutor.CommandCallbackType;
'camera.rotateTo': CommandExecutor.CommandCallbackType;
'camera.scrollTo': CommandExecutor.CommandCallbackType;
getGameObject(
name: string[],
out?: Phaser.GameObjects.GameObject[]
): Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[];
}