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@petkoneo/phaser3-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase.js'; import ProgressValueMethods from '../../utils/progressvalue/ProgressValueMethods.js'; const GetValue = Phaser.Utils.Objects.GetValue; const BetweenPoints = Phaser.Math.Angle.BetweenPoints; const DistanceBetween = Phaser.Math.Distance.Between; const RotateAroundDistance = Phaser.Math.RotateAroundDistance; const Clamp = Phaser.Math.Clamp; const Linear = Phaser.Math.Linear; const Percent = Phaser.Math.Percent; class Slider extends ComponentBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this._enable = undefined; this._value = undefined; this.endPoints = [ { x: 0, y: 0 }, { x: 0, y: 0 } ]; var callback = GetValue(config, 'valuechangeCallback', null); if (callback !== null) { var scope = GetValue(config, 'valuechangeCallbackScope', undefined); this.on('valuechange', callback, scope); } this.parent.setInteractive(GetValue(config, "inputConfig", undefined)); this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.setValue(GetValue(o, "value", 0)); var endPoints = GetValue(o, "endPoints", undefined); if (endPoints !== undefined) { this.setEndPoints(endPoints); } this.setEnable(GetValue(o, "enable", true)); return this; } toJSON() { return { value: this.value, endPoints: this.endPoints, enable: this.enable }; } boot() { this.parent.on('drag', this.onDragging, this); } // shutdown(fromScene) { // // Already shutdown // if (this.isShutdown) { // return; // } // // GameObject events will be removed when this gameObject destroyed // // this.parent.off('drag', this.onDragging, this); // super.shutdown(fromScene); // } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } this._enable = e; this.scene.input.setDraggable(this.parent, e); return this; } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } setEndPoints(p0x, p0y, p1x, p1y) { var points = this.endPoints; if (typeof (p0x) === 'number') { points[0].x = p0x; points[0].y = p0y; points[1].x = p1x; points[1].y = p1y; } else if (Array.isArray(p0x)) { // single array with 2 points points[0] = p0x[0]; points[1] = p0x[1]; } else { points[0] = p0x; points[1] = p0y; } this.axisRotation = BetweenPoints(points[0], points[1]); this.updatePos(); return this; } get value() { return this._value; } set value(value) { value = Clamp(value, 0, 1); if (value === this._value) { return; } var oldValue = this._value; this._value = value this.updatePos(this._value); this.emit('valuechange', this._value, oldValue); } get isDragging() { return (this.parent.input.dragState > 0); } onDragging(pointer, dragX, dragY) { var endPoints = this.endPoints; var newValue; if (endPoints[0].y === endPoints[1].y) { var min = Math.min(endPoints[0].x, endPoints[1].x); var max = Math.max(endPoints[0].x, endPoints[1].x); newValue = Percent(dragX, min, max); } else if (endPoints[0].x === endPoints[1].x) { var min = Math.min(endPoints[0].y, endPoints[1].y); var max = Math.max(endPoints[0].y, endPoints[1].y); newValue = Percent(dragY, min, max); } else { var gameObject = this.parent; var dist; var p1 = { x: dragX, y: dragY }; dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y); p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, -this.axisRotation, dist); p1.y = gameObject.y; dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y); p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, this.axisRotation, dist); var min = Math.min(endPoints[0].x, endPoints[1].x); var max = Math.max(endPoints[0].x, endPoints[1].x); newValue = Percent(p1.x, min, max); } this.value = newValue; } updatePos() { var gameObject = this.parent; var points = this.endPoints; gameObject.x = Linear(points[0].x, points[1].x, this._value); gameObject.y = Linear(points[0].y, points[1].y, this._value); return this; } } Object.assign( Slider.prototype, ProgressValueMethods, ) export default Slider;