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@petkoneo/phaser3-rex-plugins

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import AlignIn from '../../../utils/actions/AlignIn.js'; import GetPath from './GetPath.js'; const ALIGN_CENTER = Phaser.Display.Align.CENTER; var PlaceGameObjects = function (graph, graphData, config) { graphData.nodes().forEach(function (nodeKey) { var nodeData = graphData.node(nodeKey); var gameObject = nodeData.gameObject; var padding = nodeData.padding; var x = nodeData.x - (nodeData.width / 2) + padding.left; // nodeData.x is centerX var y = nodeData.y - (nodeData.height / 2) + padding.top; // nodeData.y is centerY var width = nodeData.width - padding.left - padding.right; var height = nodeData.height - padding.top - padding.bottom; AlignIn(gameObject, x, y, width, height, ALIGN_CENTER); graph.emit('layout.node', nodeData.gameObject); }); graphData.edges().forEach(function (edgeKey) { var edgeData = graphData.edge(edgeKey); var path = GetPath(edgeData); graph.emit('layout.edge', edgeData.gameObject, path, edgeData.sourceGameObject, edgeData.targetGameObject); }); } export default PlaceGameObjects;