@petkoneo/phaser3-rex-plugins
Version:
47 lines (39 loc) • 1.36 kB
JavaScript
var Utils = Phaser.Renderer.WebGL.Utils;
var WebGLRenderer = function (renderer, src, camera, parentMatrix) {
if ((src.width === 0) || (src.height === 0)) {
return;
}
camera.addToRenderList(src);
var frame = src.frame;
var width = frame.width;
var height = frame.height;
var getTint = Utils.getTintAppendFloatAlpha;
var pipeline = renderer.pipelines.set(src.pipeline, src);
var textureUnit = pipeline.setTexture2D(frame.glTexture, src);
renderer.pipelines.preBatch(src);
pipeline.batchTexture(
src,
frame.glTexture,
width, height,
src.x, src.y,
width / src.style.resolution, height / src.style.resolution,
src.scaleX, src.scaleY,
src.rotation,
src.flipX, src.flipY,
src.scrollFactorX, src.scrollFactorY,
src.displayOriginX, src.displayOriginY,
0, 0, width, height,
getTint(src.tintTopLeft, camera.alpha * src._alphaTL),
getTint(src.tintTopRight, camera.alpha * src._alphaTR),
getTint(src.tintBottomLeft, camera.alpha * src._alphaBL),
getTint(src.tintBottomRight, camera.alpha * src._alphaBR),
src.tintFill,
0, 0,
camera,
parentMatrix,
false,
textureUnit
);
renderer.pipelines.postBatch(src);
};
export default WebGLRenderer;