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@petkoneo/phaser3-rex-plugins

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var Utils = Phaser.Renderer.WebGL.Utils; var WebGLRenderer = function (renderer, src, camera, parentMatrix) { if ((src.width === 0) || (src.height === 0)) { return; } camera.addToRenderList(src); var frame = src.frame; var width = frame.width; var height = frame.height; var getTint = Utils.getTintAppendFloatAlpha; var pipeline = renderer.pipelines.set(src.pipeline, src); var textureUnit = pipeline.setTexture2D(frame.glTexture, src); renderer.pipelines.preBatch(src); pipeline.batchTexture( src, frame.glTexture, width, height, src.x, src.y, width / src.style.resolution, height / src.style.resolution, src.scaleX, src.scaleY, src.rotation, src.flipX, src.flipY, src.scrollFactorX, src.scrollFactorY, src.displayOriginX, src.displayOriginY, 0, 0, width, height, getTint(src.tintTopLeft, camera.alpha * src._alphaTL), getTint(src.tintTopRight, camera.alpha * src._alphaTR), getTint(src.tintBottomLeft, camera.alpha * src._alphaBL), getTint(src.tintBottomRight, camera.alpha * src._alphaBR), src.tintFill, 0, 0, camera, parentMatrix, false, textureUnit ); renderer.pipelines.postBatch(src); }; export default WebGLRenderer;