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@petkoneo/phaser3-rex-plugins

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/* src: { fillColor, fillAlpha, pathData, pathIndexes // Earcut(pathData) } */ var Utils = Phaser.Renderer.WebGL.Utils; var FillPathWebGL = function (pipeline, calcMatrix, src, alpha, dx, dy) { var fillTintColor = Utils.getTintAppendFloatAlpha(src.fillColor, src.fillAlpha * alpha); var path = src.pathData; var pathIndexes = src.pathIndexes; for (var i = 0; i < pathIndexes.length; i += 3) { var p0 = pathIndexes[i] * 2; var p1 = pathIndexes[i + 1] * 2; var p2 = pathIndexes[i + 2] * 2; var x0 = path[p0 + 0] - dx; var y0 = path[p0 + 1] - dy; var x1 = path[p1 + 0] - dx; var y1 = path[p1 + 1] - dy; var x2 = path[p2 + 0] - dx; var y2 = path[p2 + 1] - dy; var tx0 = calcMatrix.getX(x0, y0); var ty0 = calcMatrix.getY(x0, y0); var tx1 = calcMatrix.getX(x1, y1); var ty1 = calcMatrix.getY(x1, y1); var tx2 = calcMatrix.getX(x2, y2); var ty2 = calcMatrix.getY(x2, y2); pipeline.batchTri(src, tx0, ty0, tx1, ty1, tx2, ty2, 0, 0, 1, 1, fillTintColor, fillTintColor, fillTintColor, 2); } }; export default FillPathWebGL;