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@petkoneo/phaser3-rex-plugins

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import FillPathWebGL from '../../utils/render/FillPathWebGL.js'; import StrokePathWebGL from '../../utils/render/StrokePathWebGL.js'; const GetCalcMatrix = Phaser.GameObjects.GetCalcMatrix; var PolygonWebGLRenderer = function (renderer, src, camera, parentMatrix) { if (src.dirty) { src.updateData(); src.dirty = false; } camera.addToRenderList(src); var pipeline = renderer.pipelines.set(src.pipeline); var result = GetCalcMatrix(src, camera, parentMatrix); var calcMatrix = pipeline.calcMatrix.copyFrom(result.calc); var dx = src._displayOriginX; var dy = src._displayOriginY; var alpha = camera.alpha * src.alpha; renderer.pipelines.preBatch(src); if (src.isFilled) { FillPathWebGL(pipeline, calcMatrix, src, alpha, dx, dy); } if (src.isStroked) { StrokePathWebGL(pipeline, src, alpha, dx, dy); } renderer.pipelines.postBatch(src); }; export default PolygonWebGLRenderer;