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@petkoneo/phaser3-rex-plugins

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// import * as Phaser from 'phaser'; export default RoundRectangle; declare namespace RoundRectangle { type CornerRadiusType = { x: number, y: number, convex: boolean }; interface IRadiusConfig { tl?: (number | { x?: number, y?: number }), tr?: (number | { x?: number, y?: number }), bl?: (number | { x?: number, y?: number }), br?: (number | { x?: number, y?: number }), x?: number, y?: number, } interface IConfig { x?: number, y?: number, width?: number, height?: number, radius?: number | IRadiusConfig | ({ radius?: (number | IRadiusConfig), iteration?: number }), color?: number, alpha?: number, strokeColor?: number, strokeAlpha?: number, strokeWidth?: number, shape?: 0 | 'rectangle' | 1 | 'circle', } } declare class RoundRectangle extends Phaser.GameObjects.Shape { constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, radiusConfig?: number | RoundRectangle.IRadiusConfig | ({ radius?: (number | RoundRectangle.IRadiusConfig), iteration?: number }), fillColor?: number, fillAlpha?: number ); constructor( scene: Phaser.Scene, config?: RoundRectangle.IConfig ) resize(width: number, height: number): this; setIteration(iteration: number): this; iteration: number; setRadius( value: number | RoundRectangle.IRadiusConfig ): this; radius: number; setRadiusTL( value: number | RoundRectangle.IRadiusConfig ): this; radiusTL: number; setRadiusTR( value: number | RoundRectangle.IRadiusConfig ): this; radiusTR: number; setRadiusBL( value: number | RoundRectangle.IRadiusConfig ): this; radiusBL: number; setRadiusBR( value: number | RoundRectangle.IRadiusConfig ): this; radiusBR: number; readonly cornerRadius: { tl: RoundRectangle.CornerRadiusType, tr: RoundRectangle.CornerRadiusType, bl: RoundRectangle.CornerRadiusType, br: RoundRectangle.CornerRadiusType, }; }