const Mesh = Phaser.GameObjects.Mesh;
class MeshBase extends Mesh {
get tint() {
if (this.vertices.length === 0) {
return 0xffffff;
} else {
return this.vertices[0].color;
}
}
forceUpdate() {
this.dirtyCache[10] = 1;
return this;
}
}
export default MeshBase;