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@petkoneo/phaser3-rex-plugins

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const RotateAround = Phaser.Math.RotateAround; var LocalXYToWorldXY = function (gameObject, localX, localY) { var ox = gameObject.width / 2; var oy = gameObject.height / 2; out.x = localX - ox; out.y = localY - oy; RotateAround(out, 0, 0, gameObject.rotation); out.x *= gameObject.scaleX; out.y *= gameObject.scaleY; out.x += gameObject.x; out.y += gameObject.y; return out; } var WorldXYToLocalXY = function (gameObject, worldX, worldY) { var ox = gameObject.width / 2; var oy = gameObject.height / 2; out.x = worldX - gameObject.x; out.y = worldY - gameObject.y; out.x /= gameObject.scaleX; out.y /= gameObject.scaleY; RotateAround(out, 0, 0, -gameObject.rotation); out.x += ox; out.y += oy; return out; } var out = { x: 0, y: 0 }; export { LocalXYToWorldXY, WorldXYToLocalXY }