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@petkoneo/phaser3-rex-plugins

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const Base = Phaser.Geom.Mesh.Face; const DegToRad = Phaser.Math.DegToRad; const RadToDeg = Phaser.Math.RadToDeg; const RotateFace = Phaser.Geom.Mesh.RotateFace; class Face extends Base { constructor(vertex1, vertex2, vertex3) { super(vertex1, vertex2, vertex3); this._rotation = 0; } get rotation() { return this._rotation; } set rotation(value) { RotateFace(this, (value - this._rotation)); this._rotation = value; } setRotation(value) { this.rotation = value; return this; } get angle() { return RadToDeg(this.rotation); } set angle(value) { this.rotation = DegToRad(value); } setAngle(value) { this.angle = value; return this; } setAlpha(alpha) { this.alpha = alpha; return this; } get tint() { var tint1 = this.vertex1.color; var tint2 = this.vertex2.color; var tint3 = this.vertex3.color; return (((((tint1 >> 0) & 0xff) + ((tint2 >> 0) & 0xff) + ((tint3 >> 0) & 0xff)) / 3) << 0) + (((((tint1 >> 8) & 0xff) + ((tint2 >> 8) & 0xff) + ((tint3 >> 8) & 0xff)) / 3) << 8) + (((((tint1 >> 16) & 0xff) + ((tint2 >> 16) & 0xff) + ((tint3 >> 16) & 0xff)) / 3) << 16); } set tint(value) { this.vertex1.color = value; this.vertex2.color = value; this.vertex3.color = value; } setTint(value) { this.tint = value; return this; } } export default Face;