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@petkoneo/phaser3-rex-plugins

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import SkewImage from '../skewimage/SkewImage.js'; import CreateDynamicTexture from '../../../../utils/rendertexture/CreateDynamicTexture.js'; const IsPlainObject = Phaser.Utils.Objects.IsPlainObject; const GetValue = Phaser.Utils.Objects.GetValue; class SkewRenderTexture extends SkewImage { constructor(scene, x, y, width, height) { if (IsPlainObject(x)) { var config = x; x = GetValue(config, 'x', 0); y = GetValue(config, 'y', 0); width = GetValue(config, 'width', 32); height = GetValue(config, 'height', 32); } // dynamic-texture -> quad-image var texture = CreateDynamicTexture(scene, width, height); super(scene, x, y, texture, null); this.type = 'rexSkewRenderTexture'; this.rt = this.texture; } destroy(fromScene) { // This Game Object has already been destroyed if (!this.scene || this.ignoreDestroy) { return; } super.destroy(fromScene); this.rt.destroy(); this.rt = null; } } export default SkewRenderTexture;